is development still being done on this application?
Rectitude : Procgen + Pixel Art (Beta)
A downloadable tool for Windows
Rectitude is a procedural editor that empowers artists to work freely, create multiple iterations and rapidly explore ideas.
In Rectitude, every action is stored in a node. These nodes are then combined into graphs which define generators. The values in a graph can be tweaked to refine its outcome or to create similar yet unique results. A graph can also be reused as a node in another graph to to let you build your own library of generators.
With rectitude, you can :
- create parametric pixel-art textures or blocks
- create a infinity of sprite variation. (like the spaceships)
- create a complex scene (like a cityscape)
- create animations, movies. ( experimental for now)
Take a look at the example projects :
- Parametric Pixel Art Skies
- Parametric Pixel Art Objects Set ( incoming )
Start now :
- Build parametric pixel-art images
- reuse them into bigger ones, up to a parametric scene?
- export them as png, gif, mp4
You only need to learn 5 things :
- how to add a node to the graph,
- how to connect nodes,
- how to use the basic transform nodes : cut, move, enlarge, colorize, etc.
- how to change properties of the value nodes
- how to export the generated image.
Click download now to get access to the following files:
- Updated the price. Still PWYW.Mar 21, 2021
- Release Log for 2021-01-12 Version.Jan 23, 2021
- Made with Rectitude. The first 3 splash screens of the next version. :)Nov 13, 2020
- Big Release ( version : 2020-09-08 ).Sep 05, 2020
- Stone Wall Tutorial Part 2 : building your own lib of nodes.Jun 15, 2020
- Release Log for 2019-10-13 ( a big one)Oct 14, 2019
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Yes, but the next release is quite big. so I take my time. It shouldn't be too long though. But I have no excuse for more blogpost. I'll try to fix that.
thanks for answering my question
Do you plan to release a version for Linux at some point?
Maybe. Most of the code is platform agnostic, so this is mostly a time problem.
How should I send bug reports?